Showing posts with label reality. Show all posts
Showing posts with label reality. Show all posts

Tuesday, September 30, 2008

Would having sex with a robot be cheating?


With the way technology is going it will not be long before atomically correct robots are available. Several of the larger companies are working on it as well as more mainstream commercial applications. The sex industry is huge so it only makes sense that the companies working on robotics would want to tap into that market. Robots designed for sex or capable of sex and emotional relationships has been the theme of many science fiction plot lines since before the 60’s. Think of all the movies, TV shows and books that have sex robots, Weird Science, Circuitry Man, A.I., Millennium and more. It is something people have thought about for some time; it is not surprising that it is becoming a reality. The concept is that there will be robots interacting with us everyday almost indistinguishable from a human both in form and function. Robots would become an accepted part of our society with the possibility of relationships developing, even marriage. Marriage to a robot has already taken place and is legal in Japan.




So there are two minds to the possibility of sex robots. One is that there is a market for robots designed for sex. Second is that as people interact with robots emotional bonds will develop with the possibility of humans falling in love with robots: “Love and Sex with Robots: The Evolution of Human-Robot Relationships” by David Levy. There is even a theory that robots may be programmed to love and other human emotions. Kim Jong-Hwan, the director of the ITRC-Intelligent Robot Research Centre, has developed a series of artificial chromosomes that, he says, will allow robots to feel lusty, and could eventually lead to them reproducing. He says the software will give the machines the ability to feel, reason and desire. Which reminds me of the twilight episode where the robot killed because she loved. Another possibility, that if we program robots to react as humans they will.



There are people who would benefit from the creation of robots for relationships, so here comes WowWee's Femisapien and Sega's E.M.A.. Some people are destined to be lonely due to physical location, personality issues, or are just not attractive. Robots can be designed to fulfill that need. Some people need the interpersonal skills and could practice with a robot until they are able to develop a relationship with a real person. But would that be cheating on the robot? There are other people who are unable to maintain relationships who could have a robot programmed to put up with them.

Now comes the moral question, would having sex with a robot be cheating? Would the robot count as a “person” or would it just be another sex toy? Think about it, there could be a robot designed to meet all your needs, from cleaning the house, cooking, and sex, as the ones in Cherry 2000. The robot could even be designed to change its physical appearances so that you could have a different partner, or a variety of partners to play with depending on your whim. Robots can even be designed to meet the needs of sexual deviants hopefully keeping real people safe.




Will there be a day when a wife or husband says, “Not tonight honey, I have a headache. Why don’t you pull the robot out of the closet?” Will having sex with a robot be seen as being as bad as having it with another person or just a really fun sex toy? Will robots replace prostitutes?



The real question for me is: How can an average person compete with a robot? They don’t age, they can look physically perfect, meet anyone’s desires, and are ready and willing anytime. They can be programmed to have no moral hang-ups, so you want to do two robots or a robot and a person, why not. How can an almost 40 overweight and overworked woman like me possibly compete with a robot designed to meet my husbands every desire both in the physical appearance and sexual appetite, what ever he likes she does as well and is always willing and able. That is the real question, can human relationships survive the perfection of robot partners?

Saturday, April 26, 2008

How technological and medical advancements have changed our lives

I find it interesting to see how technological and medical advancements change people’s viewpoints. As computers became able to take over more tasks for us it was thought that they would take over our jobs, and they did. People thought that they would give us more leisure time, paperless offices and instead we spend more time on the computer and are flooded with paperwork. We tend to spend more time with our computers then our families.

As we became more comfortable with computers new sciences and technology became everyday. Then our science fiction became probable and possible. Now what was science fiction in the 70 and 80’s are now commonplace commodities. Every time I look around I see things people created in stories in the 50’s and 60’s being used as every day items. Now there are quite a few things have surpassed the original ideas. For today’s invertors or scientists the idea of teleportation devices, holograph rooms, cars that run on air or water, or devices that let the blind see are not some far off idea but something people are working on at different labs or have already been created.

It is nothing to have friends from all over the world that you chat with on the computer, not typing but actually talking face to face, play a game or party all online. At this point some doctors actually use robotics and computers to operate on someone. Now people are actually having chips imbedded in their bodies that hold their identity, and credit card info. We can JPS our pets using chips and now there is talk of trying to have ones made for our kids. Not a bad idea but does give life to some of the dooms day and big brother is watching you science fiction found in many books and movies.

People are always looking for the fountain of youth, be it in a bottle or surgery, but now it is possible to create organs so we can be young inside. It is possible for humans to extend our life span to indefinite depending on the science of organ growing and how long our minds can actually last. We have already created cyborgs, man blended with machine and robots, both as external skeletal units and limb attachments and internal with artificial harts.

The only thing holding us back from creating a world of our dreams is that not everyone has the same dreams.

Tuesday, March 11, 2008

Move over drugs and gambling here comes a new addiction

Over the years it has been interesting to see the different changes in alternative reality addictions. There have always been people with addictive personalities who would have gambling, drugs, or eating disorders. Not much attention was paid to people who would escape reality through different mediums. At first it was books. These people would loose themselves in stories. They were not thought of as addicts; just people who like to read a lot. No real harm in that right. Well then we had people loose themselves in TV to the point where that was all they would do, sit and watch TV. Some people began to identify themselves with TV or Movie characters. Soon games were invented to accommodate people who wanted to play the different characters.

Some were board games; others were role playing games like Dungeons and Dragons, some computer games and Live Action Role Playing like the Society of Creative Anachronism. The board games were ok, not that addictive. Games like Dungeons and Dragons let you control your world, who you were and what you did. This became an escape for many people. People were given a chance to be what they wanted to be, fit in with a group and socialize. This was very attractive to people, and people still meet today and play. The games were limited by when people could all get together and the time they could put into it, and how good the Dungeon Master was. Sure some people met every weekend and played for a day or two. However most people did not play quite that much as it was not so easy to accommodate everyone’s real life schedule.

The computer games like Heroes of Might and Magic were great. You could play by yourself anytime, or play with friends using the hot seat function and some of the games would let you play with others online. You had set games or campaigns to play or could create your own maps. This eliminated the need for Dungeon Masters, and you usually did not have to put as much work into your character development as it was usually programmed into the game. This made it much easer for the average person to play, you did not have to be interested in learning all the rules and character traits you needed when playing things like Dungeons and Dragons and you did not have to work around other people’s schedules. People would start a game and play for days, sometimes leaving for work only to come home to play some more. It was easy to see that people could be and did become addicted to playing. However people would often move from one game to another and it was the playing that was actually addictive.

There was some socializing possible with the computer games but not much. Some people drifted to things like the SCA (the Society of Creative Anachronism) and Vampire: The Masquerade, live action role playing groups where you could go to an event on a weekend, and leave your real life behind for a few hours. You would create a persona and live that and interact with others all “playing” the same game as you. You could be a knight, a lady, a Viking, a vampire, a fairy or any number of beings depending on the parameters of the group. For some people their personas became their lives and their real life became what they did to pay for it. It literally took over their lives. All their friends where in the group and all their social activities revolved around their persona. It let them have a life they liked better then the one they have.

Now comes the online massive multiplayer role playing (MMRPG) or fantasy games like EverQuest. You can play anytime and anyplace in the world. You can create an avatar to be anything with any type of personality and look. You can be who or what you want to be. As there is social interaction, you are playing with real people you can have friends and more. You have been handed the perfect world where you can be anything that you want to be and everything you are not in the real world. Why would you ever want to leave it? People are replacing their everyday life with ones they can create online. These online role playing games (RPG’s) can be harmful in that some people become so addicted they loose touch with reality. There have been studies done on online game addictions with some scary results. Some people have actually played themselves to death. There have been three well-documented deaths caused directly by exhaustion from playing games for long periods. In South Korea, Lee Seung Seop died after playing Starcraft for over 50 hours. In Jinzhou, China, Xu Yan died after playing online games for over 15 days during the Lunar New Year holiday and an unnamed 30 year-old died in Guangzhou, China after playing for 3 days straight. There is a great article by David Becker called “When games stop being fun” that tells about how addictive these games have become.

I would like to point out that some people tend to find a way to escape their lives and become addicted to that alternative reality, be it an online game or something else. If it was not EverQuest it would be something else. People will always find a way to escape to have something better then what they actually have and be the person they dream to be even if it is not real. I don’t place the blame on the people who create the online massive multiplayer role play or fantasy games, there has to be something to attract people back so it is designed to be addictive to a point. A person with an addictive personality will find something to be addicted to. It just seems that more and more people are loosing themselves in the different games. Though I am sure they see it more as finding themselves. There is nothing wrong with enjoying gaming or escaping reality for a bit as long as we have a balance between everyday life and escaping to the fantasy life.