The idea of having sex with a robot has probably existed as long as the concept of robots has existed. Books, T.V. and movies have been sexualizing robots for decades. The question is why? What makes the idea of having sex with a robot so attractive?
1) No rejection or humiliation or any negative response unless it was programmed in as part of your fantasy. The robot is a sure thing because it is programmed to want to have sex with you.
2) Enthusiasm: You can actually live your fantasies and desirers with a willing enthusiastic partner. The robot would be programmed to find all your wants and needs to be it’s as well. It can also be programmed to provide a variety of “new” things to try, and be willing to try them. A robot is not going to look down on you because of your desirers or fantasies you would like to try.
3) Variety and fantasy fulfillment: Robot can be anything or anyone you want it to be. Any fantasy can be fulfilled using a robot. You want to have sex with someone famous, get the robot that looks like him or her. You can even have the robot look like something that never existed, like an anima character. You want a change; switch robots or have the robot change its appearance. One company, NTT DoCoMo, is actually working on “glasses” that you put on and you see what ever you want superimposed over the body of the robot. Don’t get me started on those who have fantasies that would involve their robot pets, it’s a robot, anything is possible.
4) No fear or reprisal or risk of secrets desirers being reviled. No robot is going to post the sex tapes you made on the Internet because you traded it in for a newer model, or use sex secrets you revel to it to blackmail, control or to humiliate you.
5) Consistent availability. The robot is there when you need or want it. It does not need sick days, have headaches or need to go on business trips.
6) Control. You have absolute control of all interactions with the robot. Even when your fantasy is for the robot to have control, it only has as much control as it was programmed to have or you allow it.
7) Robots don’t come with baggage, issues, past relationships, hang-ups, pre-made families or “in-laws”.
8) No pressure: It is all about you, your needs desirers and satisfactions. A robot is never going to be disappointed or frustrated with your lovemaking or that you want the same thing as last time. So what if you want it to be nurse Betty or Dr. Bob again, it is all about what you want or need. The robot can be programmed to meet all your needs and you don’t have to worry about meeting its needs because it has none unless you programmed it in.
9) Robots cannot become or make you pregnant.
10) No consequences or guilt. It is not cheating; you are just using a machine or sex toy.
11) Stamina and flexibility. A robot can be designed to be able to do things no human could possibly do
12) Security. A robot will not leave you unless it is repossessed for non-payment.
This is all about things that are popular today, or at least interesting. If I find something of interest I will put it here. It may be about celebrities, new technological advancements or movies, books and games. What used to be found only in Sci-Fi books, movies and TV shows are part of our every day lives. Robots are reality and soon our cars will drive themselves. Today’s Sci-Fi will build tomorrow.
Showing posts with label role play. Show all posts
Showing posts with label role play. Show all posts
Tuesday, September 30, 2008
Tuesday, March 11, 2008
Move over drugs and gambling here comes a new addiction
Over the years it has been interesting to see the different changes in alternative reality addictions. There have always been people with addictive personalities who would have gambling, drugs, or eating disorders. Not much attention was paid to people who would escape reality through different mediums. At first it was books. These people would loose themselves in stories. They were not thought of as addicts; just people who like to read a lot. No real harm in that right. Well then we had people loose themselves in TV to the point where that was all they would do, sit and watch TV. Some people began to identify themselves with TV or Movie characters. Soon games were invented to accommodate people who wanted to play the different characters.
Some were board games; others were role playing games like Dungeons and Dragons, some computer games and Live Action Role Playing like the Society of Creative Anachronism. The board games were ok, not that addictive. Games like Dungeons and Dragons let you control your world, who you were and what you did. This became an escape for many people. People were given a chance to be what they wanted to be, fit in with a group and socialize. This was very attractive to people, and people still meet today and play. The games were limited by when people could all get together and the time they could put into it, and how good the Dungeon Master was. Sure some people met every weekend and played for a day or two. However most people did not play quite that much as it was not so easy to accommodate everyone’s real life schedule.
The computer games like Heroes of Might and Magic were great. You could play by yourself anytime, or play with friends using the hot seat function and some of the games would let you play with others online. You had set games or campaigns to play or could create your own maps. This eliminated the need for Dungeon Masters, and you usually did not have to put as much work into your character development as it was usually programmed into the game. This made it much easer for the average person to play, you did not have to be interested in learning all the rules and character traits you needed when playing things like Dungeons and Dragons and you did not have to work around other people’s schedules. People would start a game and play for days, sometimes leaving for work only to come home to play some more. It was easy to see that people could be and did become addicted to playing. However people would often move from one game to another and it was the playing that was actually addictive.
There was some socializing possible with the computer games but not much. Some people drifted to things like the SCA (the Society of Creative Anachronism) and Vampire: The Masquerade, live action role playing groups where you could go to an event on a weekend, and leave your real life behind for a few hours. You would create a persona and live that and interact with others all “playing” the same game as you. You could be a knight, a lady, a Viking, a vampire, a fairy or any number of beings depending on the parameters of the group. For some people their personas became their lives and their real life became what they did to pay for it. It literally took over their lives. All their friends where in the group and all their social activities revolved around their persona. It let them have a life they liked better then the one they have.
Now comes the online massive multiplayer role playing (MMRPG) or fantasy games like EverQuest. You can play anytime and anyplace in the world. You can create an avatar to be anything with any type of personality and look. You can be who or what you want to be. As there is social interaction, you are playing with real people you can have friends and more. You have been handed the perfect world where you can be anything that you want to be and everything you are not in the real world. Why would you ever want to leave it? People are replacing their everyday life with ones they can create online. These online role playing games (RPG’s) can be harmful in that some people become so addicted they loose touch with reality. There have been studies done on online game addictions with some scary results. Some people have actually played themselves to death. There have been three well-documented deaths caused directly by exhaustion from playing games for long periods. In South Korea, Lee Seung Seop died after playing Starcraft for over 50 hours. In Jinzhou, China, Xu Yan died after playing online games for over 15 days during the Lunar New Year holiday and an unnamed 30 year-old died in Guangzhou, China after playing for 3 days straight. There is a great article by David Becker called “When games stop being fun” that tells about how addictive these games have become.
I would like to point out that some people tend to find a way to escape their lives and become addicted to that alternative reality, be it an online game or something else. If it was not EverQuest it would be something else. People will always find a way to escape to have something better then what they actually have and be the person they dream to be even if it is not real. I don’t place the blame on the people who create the online massive multiplayer role play or fantasy games, there has to be something to attract people back so it is designed to be addictive to a point. A person with an addictive personality will find something to be addicted to. It just seems that more and more people are loosing themselves in the different games. Though I am sure they see it more as finding themselves. There is nothing wrong with enjoying gaming or escaping reality for a bit as long as we have a balance between everyday life and escaping to the fantasy life.
Some were board games; others were role playing games like Dungeons and Dragons, some computer games and Live Action Role Playing like the Society of Creative Anachronism. The board games were ok, not that addictive. Games like Dungeons and Dragons let you control your world, who you were and what you did. This became an escape for many people. People were given a chance to be what they wanted to be, fit in with a group and socialize. This was very attractive to people, and people still meet today and play. The games were limited by when people could all get together and the time they could put into it, and how good the Dungeon Master was. Sure some people met every weekend and played for a day or two. However most people did not play quite that much as it was not so easy to accommodate everyone’s real life schedule.
The computer games like Heroes of Might and Magic were great. You could play by yourself anytime, or play with friends using the hot seat function and some of the games would let you play with others online. You had set games or campaigns to play or could create your own maps. This eliminated the need for Dungeon Masters, and you usually did not have to put as much work into your character development as it was usually programmed into the game. This made it much easer for the average person to play, you did not have to be interested in learning all the rules and character traits you needed when playing things like Dungeons and Dragons and you did not have to work around other people’s schedules. People would start a game and play for days, sometimes leaving for work only to come home to play some more. It was easy to see that people could be and did become addicted to playing. However people would often move from one game to another and it was the playing that was actually addictive.
There was some socializing possible with the computer games but not much. Some people drifted to things like the SCA (the Society of Creative Anachronism) and Vampire: The Masquerade, live action role playing groups where you could go to an event on a weekend, and leave your real life behind for a few hours. You would create a persona and live that and interact with others all “playing” the same game as you. You could be a knight, a lady, a Viking, a vampire, a fairy or any number of beings depending on the parameters of the group. For some people their personas became their lives and their real life became what they did to pay for it. It literally took over their lives. All their friends where in the group and all their social activities revolved around their persona. It let them have a life they liked better then the one they have.
Now comes the online massive multiplayer role playing (MMRPG) or fantasy games like EverQuest. You can play anytime and anyplace in the world. You can create an avatar to be anything with any type of personality and look. You can be who or what you want to be. As there is social interaction, you are playing with real people you can have friends and more. You have been handed the perfect world where you can be anything that you want to be and everything you are not in the real world. Why would you ever want to leave it? People are replacing their everyday life with ones they can create online. These online role playing games (RPG’s) can be harmful in that some people become so addicted they loose touch with reality. There have been studies done on online game addictions with some scary results. Some people have actually played themselves to death. There have been three well-documented deaths caused directly by exhaustion from playing games for long periods. In South Korea, Lee Seung Seop died after playing Starcraft for over 50 hours. In Jinzhou, China, Xu Yan died after playing online games for over 15 days during the Lunar New Year holiday and an unnamed 30 year-old died in Guangzhou, China after playing for 3 days straight. There is a great article by David Becker called “When games stop being fun” that tells about how addictive these games have become.
I would like to point out that some people tend to find a way to escape their lives and become addicted to that alternative reality, be it an online game or something else. If it was not EverQuest it would be something else. People will always find a way to escape to have something better then what they actually have and be the person they dream to be even if it is not real. I don’t place the blame on the people who create the online massive multiplayer role play or fantasy games, there has to be something to attract people back so it is designed to be addictive to a point. A person with an addictive personality will find something to be addicted to. It just seems that more and more people are loosing themselves in the different games. Though I am sure they see it more as finding themselves. There is nothing wrong with enjoying gaming or escaping reality for a bit as long as we have a balance between everyday life and escaping to the fantasy life.
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